3D FPS
Credit:
Matthew Burkett - Developer
MSU - Provided Assets
Actual Modifications:
1. Created the rolling alien, but without animations or extra particles, I notice that it's hard to tell when it starts and stops rolling. If I had more time I would aim to fix that. (You can see the rolling alien in level 1. It looks identical to the melee alien, but it's the one that is further away and accelerates when the player is within range)
2. The boss spawns spawners during the fight. However, because there is an issue where the spawner spawns with a bunch of its enemy type (because I haven't set the timer from the script), I made the interval between spawns longer (15 seconds).
I wasn't able to impelment any more of my proposed modifications because I ran out of time. If it's possible to get an extension on this, please let me know!
Proposed Modifications:
1. Create alternate enemy type for the rolling/melee attack alien. Rather than slowly rolling, I want to give the alien the ability to start a roll which begins as a slow roll and gets faster as it progresses (for reference, google Pangolier's ultimate from Dota 2 or Rammus' "q ability" from League of Legends).
2. Rather than having spawners placed randomly in the boss fight, I want to make the boss spawn and scatter them on a set timer.
3. Create a particle system for something (probably a landing effect or something to do with an alien's attack). I want to challenge myself here and so, because I know next to nothing about how to create a particle system in Unity, I want to learn how to make one and do it for myself.
4. I want to create a level that is entirely indoors. This would change a lot about how I would have to design the level and how the player would go about completing their objective. Note: I messed around a bit with the assets for creating the buildings. It can be pretty time consuming to place and link up so this level might not be very long.
Comments
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Your proposed modifications sound good.