This is my 2D Shooter Project for the class CAS 117 at Michigan State University.

Proposed Modifications:

1) Make following enemies stop when within a certain distance from the player so they don't make a suicidal rush to get on top of the player.

Implementation: I made it so enemies that shoot and follow the player will stop moving towards the player if they are within a certain range. Enemies that don't shoot will keep moving towards the player, however.

2) Improve the level 2 and add a more intricate level 3 that includes a more confined tunnel leading to an end area with enemies that are well positioned.

Implementation: I added a lot more enemies to level 2 and positioned them in a way to add challenge to the player. In level 3 I made a tunnel that the player must go through to get to the end area. The tunnel has straight shooters shooting down the left side and non-shooting following enemies positioned on the right to push the player into the fire of the straight shooters. The end area has a boss that will chase and corner the player in addition to straight shooters that make the room more challenging.

3) Make the UI Look Better (The scaling of the menus can be fixed, instructions can be added, winning the last level shouldn't bring up a prompt to go to the next level).

Implementation: I fixed the scaling for several UI elements and added text to the instruction page in the main menu. I also changed the victory text in the last level to be more appropriate.

Credits:

Created by: Matthew Burkett

Download

Download
burket30-Windows.zip 30 MB
Download
burket30-MacOS.zip 39 MB

Comments

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Your proposed modifications sound good.