2D Platformer
Actual Modifications:
1. Added a trap and sensor. When the player walks in front of the sensor, the trap falls. If the player touches the trap, they will die instantly. The trap can also be moved through physics, but this will result in player death.
2. Added a blaster pickup. When this is picked up by the player it instantly shoots out in whatever direction the player was walking in. If it hits an enemy, their health is reduced by their current health.
3. Changed level 2 to be more complex and added a 3rd level that is even more complex. Level 2 adds the trap and sensor. Level 3 adds the blaster.
4. The tutorial can be accessed from the level page, but it will not play through the play game cycle. This is because I didn't want players who don't want the tutorial to have to play it.
Proposed Modifications:
1) Adding a trap which, if the player walks over or picks up causes something in the level to happen.
2) Adding a blaster pickup
3) Adding a third, more intricate level that uses better level design and is much larger. I'd also like to change the previous levels to be more interesting and to explain mechanics to the user naturally (slowly introduce mechanics that change how the game works).
4. Adding a tutorial to the game.
Credits:
Created by Matthew Burkett
Comments
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Your proposed modifications sound good.